Time to innovate!

Florida State University - DIGITECH

learn more


Best in Show - Innovation
Machine Learning and Music Analysis

Best in Show - Expression
Space Base

Best in Show - Contribution
3D Printing Ancient Art and Artifacts for Museums and Education

Daniel Thompkins

This project uses machine learning to analyze nearly 2,500 pieces of music from 1400--1750, including over 500 that were digitized especially for this project. The results show important trends and practices including different modal frameworks and harmonic functions. One result that contrasts conventional understanding is that musical genre is more likely to predict a type of music's modal framework rather than time period. This project increases our understanding of the development of music.

Brandi Munroe

Space Base is a creation that began at HacKFSU. This VR experience takes you through a futuristic spaceship. It is a short traversal through a high tech hallway into a mysterious room. My goal for this project was to improve my 3D modeling and texturing abilities. The tools I used were Unreal Engine, 3DS Max, and Substance Painter. Areas I would like to improve in are integrating Oculus Touch with Unreal Engine, and improving visual fidelity and storytelling in immersive technologies.

Bethany Brownrigg, Kristina Hopf, Jessica Rassau, Gabriella Visit

Our exhibit focuses on using various 3D printing softwares to reproduce ancient artifacts for purposes of museum display and educational use. Our specific work is centered around pieces excavated from an Etruscan and Early Roman site in Tuscany, but is applicable to a multitude of art and artifacts. One major focus of this research is the use of printed pieces for interactive experiences, such as working with visually impaired students to explore history, culture, and art.

Best in Show - Entrepreneurship

Campus Choice Award
R.U.S. Mk4

Jim Moran School of Entrepreneurship Shark Tank $1,000 Champion

Gabriela Aguilera, Jessica Hector, Ana Sanchez

MyHealthyCampus is the one stop shop App for all fitness and healthy eating resources that students need to carry healthier lifestyles while in college. This App has four main pillars, move, eat, learn and connect. These contain features such as quick easy recipes, healthier choices on-campus and how to enroll to group fitness classes. In the Digitech exhibit we will show a preview of the App and how this will become a business.

Lucas von Hollen

The R.U.S. Mk 4 is a fully functioning Robotic Utility Suit that I have been working on for the past 2.5 years. It is created exclusively out of garbage and other repurposed parts (With the exception of the Pi control module) that my dumpster diving team has found over the years. It is capable of shooting fireballs, taking over IR devices within 50 feet, displaying games and computer displays on the HUD and a number of other sci-fi features, with several more in the planning stages.

Alex Kasdas

The Ultimate Fraternity Management and Communication app. Many features to assist in private communication and the ability to make profiles.







Mark your calendar!




The Digitech Awards Ceremony







The DIGITECH Awards Ceremony features FSU Deans and Dignitaries awarding students for innovating with technology in their discipline. Awards and prizes will be presented in several categories.

Many outstanding student projects are entered in DIGITECH and displayed in the DIGITECH online gallery. Of those entries, fifty finalists are selected to present their work at the DIGITECH event. A panel of judges select winners for four top honors:

Innovation Award

In the spirit of Vires, this award goes to the exhibit that best demonstrates strength and influence through the creation and use of novel technologies.

Expression Award

In the spirit of Artes, this award goes to the exhibit that best demonstrates the application of digital technologies skill towards a creative work.

Contribution Award

In the spirit of Mores, this award goes to the exhibit that best demonstrates strength of character by contributing to others.

Entrepreneur Award

Awarded for the best technology-based business service, product idea, plan, or start-up.

In addition to the four judged awards, there is one other which is voted on by attendees of the event:

Campus Choice Award

The most popular exhibit at FSU DIGITECH decided by votes cast by event attendees via text message.

Finalists may win only one award. Award winners receive a beautiful DIGITECH crystal trophy. All finalists receive a DIGITECH certificate and t-shirt.







Creative Coding



2017 Sponsors

DIGITECH is made possible by the generous contributions of our sponsors:


Office of the Provost


College of Arts and Sciences


College of Engineering




Office of Distance Learning


Jim Moran School of Entrepreneurship


College of Communication and Information



College of Business



College of Education



College of Fine Arts


FSU Department of Scientific Computing












and special thanks to...

  • FSU Information technology Services for assisting with the technical needs of DIGITECH
  • The FSU Bookstore for providing our raffle prize
  • FSU College of Music for providing muscial performances
  • Our DIGITECH Judges: Geo Miller, Amy Mattingly Huber and Emily Pritchard


Want to sponsor?

Click here for details!




Creative Uses of Technology







Entrepreneurial Big Ideas!




Past Award Winners

Student exhibits to inspire!

Agrosky (2015)

AGROSKY is a social innovative start up with a focus on social entrepreneurship and robotics for the local community. Our goal is to help small scale farms and farmers achieve their maximized growth yields through environmentally friendly commercial autonomous robotics with a triple bottom line.
→ view exhibit

Entropy (2015)

This is an interactive sculpture installation that is meant to exhibit entropy. A light-emitting sculpture reacts to the movement of the observer. The light becomes more intense as you approach, then abruptly turns off when you get too close. Eventually you will find a point in the space in which you feel the calmest in relation to the sculpture.
→ view exhibit

Smart Thinker (2015)

We propose to develop a suite of web applications, “Smart Thinker”, to cognitively engage the elderly while having fun playing the games. The games are designed to enhance mental health and core cognitive skills including Brain Speed, Memory, Attention and Judgement/Problem Solving skills.
→ view exhibit

Fare (2015)

Fare is a mobile application that splits the total cost of a car ride and allows the driver to receive payments from each passenger. The total cost of a car ride is calculated using current local gas prices and the driver's vehicle fuel economy information.
→ view exhibit

Chronos (2015)

Chronos is an anthology series, where every episode takes the point of view of a different character. The series is set in a world where time travels exists in the form of natural disasters aptly called, “time storms.”
→ view exhibit

acuity (2014)

acuity is a vision software suite that allows the user to strengthen their vision through the patented and proven methods that the FSU athletic department uses for some of it's top athletes and was developed by students at The Mobile Lab at FSU.
→ view exhibit

Boy with a Coin by Marissa Pilolli (2014)

Boy With A Coin is a short stop motion video created with cameras on an iPhone and standard mono black and white filter. The couch used as a prop wascreated and designed, and flattened into an SVG and cut out by the FABlab laser cutter onto the covers of several video game covers.
→ view exhibit

Who We Play For by Sean Daniels (2014)

Who We Play For is a non-profit organization helping to save lives and inspire others. It's two missions are: 1) To prevent Sudden Cardiac Arrest in student athletes across the nation. 2) To inspire others to find out and discover "Who they play for". The website provides a great way to get others involved and help share their story.
→ view exhibit

AstroQueue by Larry Weru (2014)

AstroQueue allows people to share and manage real-time waiting lists using any device, from anywhere. This patent-pending cloud-based app acts as a digital waiting list for any given Site (location). It is used in Sites that function in various ways to achieve the common goal of organizing client traffic.
→ view exhibit

iVisit: Doctor in your Pocket (2014)

iVisit is a scheduling and meeting environment for patients and physicians so that they can quickly and easily perform routine check-ups and other minor appointments (e.g. checking on a cold, physicals, a sore throat, etc).
→ view exhibit

Draconids by Joshua Keeling (2013)

Draconids is an interactive electroacoustic musical composition for soprano saxophone, bassoon, and computer which uses pitch tracking and real time processing to alter the instruments' live sound.
→ view exhibit

Entree by Bryant Joseph and Connor Grady (2013)

Entree is web based restaurant Point of Sale system and tablet kiosk designed to increase efficiency, lower costs, and, most importantly, to create a better customer service experience.
→ view exhibit

Habitat Tracker (2012)

Habitat Tracker offers a unique mix of online and mobile computing, where students use an iPad to record data about wildlife at the Museum, sharing their observations with each other online.
→ view exhibit

LESS (Living Electronic SystemS) by Richardson, Terndrup, Hayes and Lamont (2012)

LESS provides a social energy platform that helps customers track hourly, daily, monthly, and yearly electricity consumption. Our platform will empower people to conserve energy, save money, share those savings socially, and compete with friends.
→ view exhibit

Paintings by MANDEM (2012)

Beginning with digital art and painting techniques, these canvases evolve towards traditional art mediums and techniques; MANDEM's workflow moves jaggedly between computer and canvas, layering physical media over digital grounds or converting paints into digital textures and backgrounds.
→ view exhibit

ABMapping Kit - Automated Building Mapping via a Quadcopter platform by Nigel Nye and Muye Liu (2013)

ABMapping Kitis uses a quadcopter and Kinect to generate accurate models of building interiors based on simultaneous localization and mapping.
→ view exhibit

Robosub by Miller, Miller, Franco, Royal, Robertson, McGowan and Smith (2013)

Robosub implements a huge variety of robotic components, employing computer vision system capable of recognizing colors and shaped as well as a redesigned hull with a simple, maintainable design.
→ view exhibit

SciLoc by Tricarico, Roberts and Learn (2013)

SciLoc was created to track and simulate the spread of diseases. By using multiple systems to gather location information of participants, SciLoc can then simulate the spread of any disease, actual or fictional, throughout a city or region.
→ view exhibit

ZYMBiO by Axel Hadfeg (2013)

ZYMBiO is a complex macro organism consisting of both AI and organic composition. It is self sustainable, the electricity that powers its movements is generated by bacteria it harbors inside.
→ view exhibit




We'll see you there!




Meet our team

DIGITECH is a grassroots collaborative effort of students, faculty and staff.

DIGITECH Co-founders

Ken Baldauf, Geo Miller

The DIGITECH 2017 Planning Team

Ken Armstrong, Ken Baldauf, Christy Chatmon, Mark Jowett, Geo Miller




You won't believe your ears!




Contact us

On campus:

PIC Offices
432 Diffenbaugh (map)





Copyright © 2017 PIC @ FSU / All rights reserved.